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The Art of Stylized Shading

The Art of Stylized Shading
  • For background 3D artists
  • Beginners welcome
  • Material Nodes
  • Japanese Anime style
2024.10.05 SAT 11:15-12:15 (JST)

※This session is subtitled in English


In this session, Sho Fujita, who researches stylized expressions in Blender, will explain stylized shading in Blender. While stylized shading encompasses various techniques and broadly refers to non-photorealistic texture expressions in general, this session will focus specifically on shading that mimics analog illustration styles.
Knowledge of material nodes, not limited to illustration-style shading, can expand the range of shading expressions and enable the creation of more unique works. It can also be applied to scene optimization and photorealistic works.
We hope that the content of this session will inspire you to express your favorite textures using Blender's material nodes.



SPEAKERS

3DCG artist

Sho Fujita

Born on October 8, 1999, in Chiba Prefecture. Graduated from Tokyo Denki University. As a freelance 3DCG artist, recently focusing on researching cell-look CG that can be used for anime backgrounds, and creating background models for music videos. Currently working on an 18-minute independent animation project, handling all aspects alone. Future aspirations include directing and writing scripts for anime.

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