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ジオメトリノードマニア

ジオメトリノードマニア
  • ジオメトリノード
2024.10.06 SUN 17:30-18:30

習得が難しそう…でも使いこなせば制作効率と自由度が大幅に向上する「ジオメトリノード」。
今回、ジオメトリノードを制作に活用している平の字氏、藤田将氏、バーバパパ氏をお迎えし、それぞれの制作におけるジオメトリノードの活用方法を特別にご紹介します。
どうして使うのか?どうやって使うのか?ここでしか聞けない貴重な話が満載です!


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SPEAKERS

Youtuber

BARBAPAPA(バーバパパ)

I post music videos and animations using CG on YouTube. Video production is entirely my personal hobby, and I uploaded my first video in 2016. Around 2018, the rise of Virtual YouTubers inspired me to start creating videos using CG. Currently, I mainly use Blender for my video production.

Recently, I’ve also become interested in game development. I hope to apply the skills and knowledge I’ve gained from my creative work so far in this new direction as well.

Illustrator, Environment 3D Artist

Hiranoji

Master’s degree in Architecture. After working as a simulation technician for about 4 years in an architectural design firm, I transitioned to become a freelance illustrator. As an illustrator, I mainly work on book cover art, including illustrations for titles such as “村上海賊の娘” and “戦国小町苦労譚.”

About two years ago, I suddenly became fascinated with Blender. Utilizing my skills in mathematics and programming, I began creating Geometry Nodes generator works. The generators I developed gained recognition, and currently, I am engaged in designing and constructing 3D backgrounds for a certain animation project.

3DCG artsit

Sho Fujita

I post music videos and animations using CG on YouTube. Video production is entirely my personal hobby, and I uploaded my first video in 2016. Around 2018, the rise of Virtual YouTubers inspired me to start creating videos using CG. Currently, I mainly use Blender for my video production.

Recently, I’ve also become interested in game development. I hope to apply the skills and knowledge I’ve gained from my creative work so far in this new direction as well.

Visual Director / VFX Artist

MC:Rei Wakui(VeAble)

Born in Tokyo. Graduated from the University of Tokyo and its graduate school, where he studied aerospace engineering. He began his journey in video production by creating a music video for a band he formed during his university days. In spring 2021, after a year and a half of production, he released “Everything Lost,” a live-action composite music video where everything except the characters was created in 3DCG. This work, which he single-handedly produced all processes except for filming, became a topic of discussion in various media and won the Excellence Award in the “CM/Promotion Video Category” at the VFX-JAPAN Awards 2022. Since then, he has been utilizing his VFX techniques, mainly in live-action compositing, to handle VFX and direction for music videos of various artists including Yuya Tegoshi, Koda Kumi, and ZUTOMAYO. Furthermore, he is currently active in a wide range of projects, including TV commercials for “Tamagotchi” and web commercials for “MOS Burger” and “TOYOTA.” This translation maintains the structure and content of the original Japanese text, highlighting the creator’s educational background, pivotal works, awards, and current projects in the visual effects and video production industry.

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