Beyond CG Aesthetics: Achieving NPR in Eevee
- NPR
- Eevee
- Lighting
2024.10.06 SUN 10:00-11:00(JST)
※This session is subtitled in English
1.Facial shadows and shading around the eyes
-The reason for controlling with a Threshold map instead of normal map editing (for facial shadows)
The order of mesh display using AlphaBlend (around the eyes)
2.Light transmission through hair
-Pseudo-translucent expression using normal maps
3.Method of overlaying light source highlights on cell shaders
-The reason for and method of using red light for key light direction, and green and blue lights for highlight directions