JP

EN

Beyond CG Aesthetics: Achieving NPR in Eevee

Beyond CG Aesthetics: Achieving NPR in Eevee
  • NPR
  • Eevee
  • Lighting
2024.10.06 SUN 10:00-11:00(JST)

※This session is subtitled in English

1.Facial shadows and shading around the eyes

-The reason for controlling with a Threshold map instead of normal map editing (for facial shadows)
The order of mesh display using AlphaBlend (around the eyes)

2.Light transmission through hair

-Pseudo-translucent expression using normal maps

3.Method of overlaying light source highlights on cell shaders

-The reason for and method of using red light for key light direction, and green and blue lights for highlight directions



SPEAKERS

3D Character Modeler, 3D Director

腱鞘炎と戦うデザイナー (@kensyouen_Y)

I started my career at a video production company as a background and character modeler. Currently, as a freelancer, I mainly focus on 3D modeling for games and Vtubers, as well as supervising the 3D look for SV and online live performances.

https://invento-api-stats.3m.com/ situs bandar togel https://linklist.bio/link-alternatif-bakautoto https://linklist.bio/situs-toto-slot-gacor https://linklist.bio/bo-togel-deposit-pulsa https://heylink.me/situs-togel-bet-10-perak/ https://heylink.me/slot-server-jepang/ bakautoto login/ situs togel bakautoto/ https://examschedule-api.law.umich.edu/bento4d/ http://hacker62-totoslot.lilys.com/ slot gacor situs toto slot https://www.wedgienet.net/ https://linklist.bio/slot-gacor-server-thailand/ https://situs-toto-slot.vercel.app/ toto slot situs toto slot situs togel situs togel situs toto toto slot Situs toto slot bo togel